Playstyle
10 games
Playstyle radar
10 gamesCompared with Gold mid laners, blended with Gold players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
44
of 100
Damage
Damage per minute and share of the team's damage
39
of 100
Farming
CS pace, gold income and early-lane farm
40
of 100
Vision
Vision score, control wards and ward clears
44
of 100
Objectives
Epic monsters, objective damage and plates
25
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
44
of 100
What to work on
10 gamesObjectivesStart here
Objective damage / min
110 vs 238 typical
Hit the objective while the team holds the area instead of chasing.
Survivability
Deaths / min
0.20 vs 0.16 typical
Stay out of the fog when the enemy jungler is unseen.
Objectives
Turret plates / game
4.0 vs 7.0 typical
Push for plates after a won trade instead of resetting.
Not a priority
Strengths
First blood rate
25% vs 11%
88 of 100 against Gold Akali players, and it matters: the better half of Akali mid laners wins 56% of games, the other half 49%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, aggression leads at 51 of 100, built on 20% first blood rate and 40% kill participation. Objectives trails at 21, with 193 objective damage a minute.
Among mid laners
Akali mid laners with above-median objective damage a minute win 70% of games; below it, 28%.
Akali mid laners with fewer deaths a minute than the median win 69% of games; with more, 30%.
Akali mid laners with above-median turret plates a game win 75% of games; below it, 25%.