Playstyle
30 games
Playstyle radar
30 gamesCompared with Diamond mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
34
of 100
Damage
Damage per minute and share of the team's damage
50
of 100
Farming
CS pace, gold income and early-lane farm
36
of 100
Vision
Vision score, control wards and ward clears
55
of 100
Objectives
Epic monsters, objective damage and plates
35
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
36
of 100
What to work on
30 gamesFarmingStart here
Gold / min
406 vs 426 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Aggression
Kills / min
0.21 vs 0.25 typical
Convert the leads you build into kills on the map instead of resetting on them.
Aggression
Solo kills / game
1.6 vs 2.0 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Strengths
CS at 10 min
79.1 vs 74.3
71 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 52% of games, the other half 44%.
Control wards / game
2.5 vs 0.6
84 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 51% of games, the other half 45%.
Identity
All-Rounder
No axis stands out above the pack.
Among mid laners, vision leads at 57 of 100, built on 2.4 control wards a game and 0.89 vision score a minute. Aggression trails at 34, with 3% first blood rate.
Among mid laners
Diamond mid laners with above-median gold a minute win 66% of games; below it, 29%.
In your wins 447, in your losses 376 · 11W 19L
Diamond mid laners with above-median kills a minute win 62% of games; below it, 33%.
In your wins 0.29, in your losses 0.14 · 11W 19L
Diamond mid laners with above-median solo kills a game win 60% of games; below it, 41%.
In your wins 1.8, in your losses 1.1 · 11W 19L