Playstyle
19 games
Playstyle radar
19 gamesCompared with Gold mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
59
of 100
Damage
Damage per minute and share of the team's damage
76
of 100
Farming
CS pace, gold income and early-lane farm
56
of 100
Vision
Vision score, control wards and ward clears
34
of 100
Objectives
Epic monsters, objective damage and plates
54
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
54
of 100
What to work on
19 gamesFarmingStart here
CS / min
7.5 vs 7.8 typical
Catch the side wave between fights instead of standing in the river.
Vision
Control wards / game
0.0 vs 0.1 typical
Buy a control ward on most backs and place it where the next fight happens.
Strengths
Solo kills / game
3.1 vs 2.0
81 of 100 against Vladimir players, and it matters: the better half of Vladimir mid laners wins 68% of games, the other half 42%.
Damage / min
1090 vs 952
73 of 100 against Vladimir players, and it matters: the better half of Vladimir mid laners wins 65% of games, the other half 37%.
Kills / min
0.30 vs 0.24
72 of 100 against Vladimir players, and it matters: the better half of Vladimir mid laners wins 70% of games, the other half 31%.
Identity
Carry
The team's damage runs through them.
Among mid laners, damage leads at 82 of 100, built on 28% team damage share and 1028 damage a minute. Vision trails at 30, with 0.0 control wards a game.
Among mid laners
Vladimir mid laners with above-median CS a minute win 59% of games; below it, 42%.
Vladimir mid laners with above-median control wards a game win 55% of games; below it, 49%.