Playstyle
60 games
Playstyle radar
60 gamesCompared with Diamond mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
27
of 100
Damage
Damage per minute and share of the team's damage
10
of 100
Farming
CS pace, gold income and early-lane farm
45
of 100
Vision
Vision score, control wards and ward clears
43
of 100
Objectives
Epic monsters, objective damage and plates
47
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
89
of 100
last 60season114 games
What to work on
60 gamesDamageStart here
Damage / min
605 vs 809 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Aggression
Solo kills / game
1.1 vs 2.0 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Aggression
Kills / min
0.17 vs 0.24 typical
Convert the leads you build into kills on the map instead of resetting on them.
Strengths
Deaths / min
0.15 vs 0.24
100 of 100 against Yasuo players, and it matters: the better half of Yasuo mid laners wins 70% of games, the other half 30%.
Time spent dead
8% vs 12%
99 of 100 against Yasuo players, and it matters: the better half of Yasuo mid laners wins 66% of games, the other half 33%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among mid laners, survivability leads at 87 of 100, built on 0.15 deaths a minute and 8% time spent dead. Damage trails at 8, with 18% team damage share.
Among mid laners
Yasuo mid laners with above-median damage a minute win 62% of games; below it, 38%.
This season, in your wins 679, in your losses 506 · 53W 61L
Yasuo mid laners with above-median solo kills a game win 63% of games; below it, 43%.
This season, in your wins 1.6, in your losses 0.6 · 53W 61L
Yasuo mid laners with above-median kills a minute win 67% of games; below it, 33%.
This season, in your wins 0.21, in your losses 0.11 · 53W 61L