Playstyle
11 games
Playstyle radar
11 gamesCompared with top laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
33
of 100
Damage
Damage per minute and share of the team's damage
22
of 100
Farming
CS pace, gold income and early-lane farm
12
of 100
Vision
Vision score, control wards and ward clears
46
of 100
Objectives
Epic monsters, objective damage and plates
32
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
21
of 100
What to work on
11 gamesFarmingStart here
CS / min
5.8 vs 7.2 typical
Catch the side wave between fights instead of standing in the river.
Survivability
Deaths / min
0.29 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Damage
Damage / min
631 vs 813 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Not a priority
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, vision leads at 46 of 100, built on 1.4 control wards a game and 0.94 vision score a minute. Farming trails at 10, with 5.3 CS a minute.
Among top laners
top laners with above-median CS a minute win 58% of games; below it, 42%.
top laners with fewer deaths a minute than the median win 68% of games; with more, 32%.
top laners with above-median damage a minute win 59% of games; below it, 41%.