Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
50
of 100
Damage
Damage per minute and share of the team's damage
56
of 100
Farming
CS pace, gold income and early-lane farm
61
of 100
Vision
Vision score, control wards and ward clears
58
of 100
Objectives
Epic monsters, objective damage and plates
59
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
58
of 100
last 60season244 games
What to work on
60 gamesNothing stands out below the norm
Every rated stat sits at or above what is typical for junglers. The strengths below are where the margin is widest.
Strengths
Time spent dead
8% vs 10%
77 of 100 against junglers, and it matters: the better half of Master+ junglers wins 74% of games, the other half 31%.
Turret plates / game
5.6 vs 4.4
73 of 100 against junglers, and it matters: the better half of Master+ junglers wins 79% of games, the other half 28%.
Identity
All-Rounder
No single lean, a bit of everything.
An even profile among junglers: vision peaks at 62 while aggression sits at 49, and nothing strays far from the middle of the pack. Games are won a little bit of everywhere.
Among junglers