Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
39
of 100
Damage
Damage per minute and share of the team's damage
42
of 100
Farming
CS pace, gold income and early-lane farm
54
of 100
Vision
Vision score, control wards and ward clears
49
of 100
Objectives
Epic monsters, objective damage and plates
39
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
54
of 100
last 60season400 games
What to work on
60 gamesObjectivesStart here
Epic monsters / game
0.6 vs 0.9 typical
Be at the dragon pit before it spawns, not after the fight is over.
Aggression
First blood rate
6% vs 9% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Strengths
Kills / min
0.30 vs 0.25
70 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 67% of games, the other half 37%.
Identity
All-Rounder
No axis stands out above the pack.
Among mid laners, survivability leads at 54 of 100, built on 9% time spent dead and 0.22 deaths a minute. Objectives trails at 35, with 0.8 epic monsters a game.
Among mid laners
Master+ mid laners with above-median epic monsters a game win 79% of games; below it, 44%.
This season, in your wins 1.3, in your losses 0.5 · 213W 187L
Master+ mid laners with above-median first blood rate win 60% of games; below it, 51%.
This season, in your wins 10%, in your losses 7% · 213W 187L