Playstyle
10 games
Playstyle radar
10 gamesCompared with Emerald top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
74
of 100
Damage
Damage per minute and share of the team's damage
81
of 100
Farming
CS pace, gold income and early-lane farm
60
of 100
Vision
Vision score, control wards and ward clears
64
of 100
Objectives
Epic monsters, objective damage and plates
74
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
76
of 100
What to work on
10 gamesVisionStart here
Wards cleared / game
0.6 vs 2.8 typical
Sweep the enemy wards around the objective before it spawns.
Strengths
Turret plates / game
15.8 vs 10.6
100 of 100 against Teemo players, and it matters: the better half of Teemo top laners wins 75% of games, the other half 29%.
Kills / min
0.25 vs 0.17
93 of 100 against Teemo players, and it matters: the better half of Teemo top laners wins 62% of games, the other half 40%.
Gold / min
468 vs 418
91 of 100 against Teemo players, and it matters: the better half of Teemo top laners wins 69% of games, the other half 33%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
An even profile among top laners: survivability peaks at 76 while farming sits at 68, and nothing strays far from the middle of the pack. Games are won a little bit of everywhere.
Among top laners
Teemo top laners with above-median wards cleared a game win 55% of games; below it, 48%.