Playstyle
28 games
Playstyle radar
28 gamesCompared with supports of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
32
of 100
Damage
Damage per minute and share of the team's damage
32
of 100
Utility
Healing, shielding, lockdown and saves for allies
35
of 100
Vision
Vision score, control wards and ward clears
18
of 100
Objectives
Epic monsters, objective damage and plates
39
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
45
of 100
What to work on
28 gamesVisionStart here
Vision score / min
2.06 vs 2.76 typical
Deep wards after a won fight and a sweep before every objective.
Objectives
Epic monsters / game
1.0 vs 1.5 typical
Be at the dragon pit before it spawns, not after the fight is over.
Aggression
Kill participation
45% vs 55% typical
Be at every fight your team takes; a support's value is presence.
Not a priority
Identity
All-Rounder
No axis stands out above the pack.
Among supports, survivability leads at 48 of 100, built on 9% time spent dead and 0.23 deaths a minute. Vision trails at 17, with 4.0 wards cleared a game.
Among supports
supports with above-median vision score a minute win 55% of games; below it, 45%.
In your wins 1.76, in your losses 1.81 · 12W 16L
supports with above-median epic monsters a game win 74% of games; below it, 32%.
In your wins 1.9, in your losses 1.0 · 12W 16L
supports with above-median kill participation win 53% of games; below it, 47%.
In your wins 48%, in your losses 46% · 12W 16L