Playstyle
60 games
Playstyle radar
60 gamesCompared with top laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
26
of 100
Damage
Damage per minute and share of the team's damage
22
of 100
Farming
CS pace, gold income and early-lane farm
62
of 100
Vision
Vision score, control wards and ward clears
17
of 100
Objectives
Epic monsters, objective damage and plates
36
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
61
of 100
last 60season176 games
What to work on
60 gamesDamageStart here
Damage / min
589 vs 748 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Aggression
Kills / min
0.12 vs 0.16 typical
Convert the leads you build into kills on the map instead of resetting on them.
Vision
Vision score / min
0.73 vs 0.88 typical
Put a ward down on every back and sweep the river before objectives.
Not a priority
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among top laners, survivability leads at 72 of 100, built on 0.18 deaths a minute and 9% time spent dead. Damage trails at 18, with 587 damage a minute.
Among top laners
Anivia top laners with above-median damage a minute win 60% of games; below it, 44%.
This season, in your wins 686, in your losses 633 · 93W 83L
Anivia top laners with above-median kills a minute win 64% of games; below it, 41%.
This season, in your wins 0.17, in your losses 0.13 · 93W 83L
Anivia top laners with above-median vision score a minute win 55% of games; below it, 49%.
This season, in your wins 0.70, in your losses 0.67 · 93W 83L