Playstyle
29 games
Playstyle radar
29 gamesCompared with Platinum supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
46
of 100
Damage
Damage per minute and share of the team's damage
41
of 100
Utility
Healing, shielding, lockdown and saves for allies
53
of 100
Vision
Vision score, control wards and ward clears
65
of 100
Objectives
Epic monsters, objective damage and plates
30
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
50
of 100
What to work on
29 gamesObjectivesStart here
Epic monsters / game
0.9 vs 1.5 typical
Be at the dragon pit before it spawns, not after the fight is over.
Objectives
Objective damage / min
66 vs 91 typical
Hit the objective while the team holds the area instead of chasing.
Strengths
Ally heal + shield / min
308 vs 101
85 of 100 against supports, and it matters: the better half of Platinum supports wins 52% of games, the other half 47%.
Heals + shields / min
308 vs 101
85 of 100 against supports, and it matters: the better half of Platinum supports wins 52% of games, the other half 47%.
Solo kills / game
0.6 vs 0.2
82 of 100 against supports. Keep it; it is part of how the games get won.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among supports, vision leads at 65 of 100, built on 4.9 control wards a game and 2.01 vision score a minute. Objectives trails at 29, with 1.0 epic monsters a game.
Among supports
Platinum supports with above-median epic monsters a game win 73% of games; below it, 30%.
In your wins 1.6, in your losses 0.4 · 13W 16L
Platinum supports with above-median objective damage a minute win 70% of games; below it, 29%.
In your wins 154, in your losses 123 · 13W 16L