Playstyle
33 games
Playstyle radar
33 gamesCompared with Diamond top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
71
of 100
Damage
Damage per minute and share of the team's damage
92
of 100
Farming
CS pace, gold income and early-lane farm
51
of 100
Vision
Vision score, control wards and ward clears
47
of 100
Objectives
Epic monsters, objective damage and plates
48
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
38
of 100
What to work on
33 gamesSurvivabilityStart here
Time spent dead
13% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Farming
CS / min
6.9 vs 7.4 typical
Catch the side wave between fights instead of standing in the river.
Survivability
Deaths / min
0.22 vs 0.20 typical
Stay out of the fog when the enemy jungler is unseen.
Strengths
Damage / min
1045 vs 804
99 of 100 against Gnar players, and it matters: the better half of Gnar top laners wins 58% of games, the other half 40%.
Kills / min
0.25 vs 0.17
89 of 100 against Gnar players, and it matters: the better half of Gnar top laners wins 61% of games, the other half 36%.
Solo kills / game
3.5 vs 2.0
89 of 100 against Gnar players, and it matters: the better half of Gnar top laners wins 59% of games, the other half 44%.
Identity
Carry
The team's damage runs through them.
Among top laners, damage leads at 93 of 100, built on 1070 damage a minute and 26% team damage share. Survivability trails at 45, with 13% time spent dead.
Among top laners
Gnar top laners with less time spent dead than the median win 64% of games; with more, 33%.
In your wins 12%, in your losses 14% · 19W 14L
Gnar top laners with above-median CS a minute win 57% of games; below it, 41%.
In your wins 7.0, in your losses 6.8 · 19W 14L
Gnar top laners with fewer deaths a minute than the median win 67% of games; with more, 30%.
In your wins 0.20, in your losses 0.25 · 19W 14L