Playstyle
60 games
Playstyle radar
60 gamesCompared with Emerald mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
52
of 100
Damage
Damage per minute and share of the team's damage
64
of 100
Farming
CS pace, gold income and early-lane farm
46
of 100
Vision
Vision score, control wards and ward clears
19
of 100
Objectives
Epic monsters, objective damage and plates
48
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
32
of 100
What to work on
60 gamesVisionStart here
Vision score / min
0.52 vs 0.72 typical
Put a ward down on every back and sweep the river before objectives.
Objectives
Epic monsters / game
0.6 vs 0.9 typical
Be at the dragon pit before it spawns, not after the fight is over.
Survivability
Deaths / min
0.24 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Identity
Carry
The team's damage runs through them.
Among mid laners, damage leads at 66 of 100, built on 24% team damage share and 878 damage a minute. Vision trails at 18, with 0.57 vision score a minute.
Among mid laners
Emerald mid laners with above-median vision score a minute win 53% of games; below it, 45%.
In your wins 0.56, in your losses 0.58 · 25W 35L
Emerald mid laners with above-median epic monsters a game win 76% of games; below it, 39%.
In your wins 2.5, in your losses 1.1 · 25W 35L
Emerald mid laners with fewer deaths a minute than the median win 67% of games; with more, 31%.
In your wins 0.17, in your losses 0.30 · 25W 35L