Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ supports, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
41
of 100
Damage
Damage per minute and share of the team's damage
11
of 100
Utility
Healing, shielding, lockdown and saves for allies
64
of 100
Vision
Vision score, control wards and ward clears
15
of 100
Objectives
Epic monsters, objective damage and plates
34
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
57
of 100
What to work on
60 gamesVisionStart here
Vision score / min
1.42 vs 2.01 typical
Deep wards after a won fight and a sweep before every objective.
Damage
Damage / min
229 vs 287 typical
Poke between cooldowns and add autos when it is safe.
Vision
Control wards / game
1.6 vs 4.3 typical
Buy a control ward on most backs and place it where the next fight happens.
Not a priority
Strengths
Heals + shields / min
673 vs 486
100 of 100 against Master+ Yuumi players, and it matters: the better half of Yuumi supports wins 59% of games, the other half 35%.
Ally heal + shield / min
673 vs 486
100 of 100 against Master+ Yuumi players, and it matters: the better half of Yuumi supports wins 59% of games, the other half 35%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among supports, survivability leads at 74 of 100, built on 0.18 deaths a minute and 7% time spent dead. Damage trails at 5, with 7% team damage share. That is the Enchanter trade: damage is not where this class wins games.
Among supports
Yuumi supports with above-median vision score a minute win 54% of games; below it, 40%.
This season, in your wins 1.49, in your losses 1.62 · 39W 40L
Yuumi supports with above-median damage a minute win 56% of games; below it, 38%.
This season, in your wins 268, in your losses 232 · 39W 40L
Yuumi supports with above-median control wards a game win 53% of games; below it, 42%.
This season, in your wins 1.3, in your losses 1.4 · 39W 40L