Playstyle radar
60 gamesCompared with Diamond supports, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
49
of 100
Damage
Damage per minute and share of the team's damage
43
of 100
Utility
Healing, shielding, lockdown and saves for allies
51
of 100
Vision
Vision score, control wards and ward clears
43
of 100
Objectives
Epic monsters, objective damage and plates
44
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
64
of 100
What to work on
60 gamesObjectivesStart here
Objective damage / min
39 vs 89 typical
Hit the objective while the team holds the area instead of chasing.
Damage
Damage / min
225 vs 346 typical
Poke between cooldowns and add autos when it is safe.
Aggression
Kills / min
0.04 vs 0.07 typical
Follow the carry's all-in with your own damage instead of only peeling.
Not a priority
Strengths
Turret plates / game
7.9 vs 6.1
75 of 100 against supports, and it matters: the better half of Diamond supports wins 78% of games, the other half 22%.
Deaths / min
0.17 vs 0.22
75 of 100 against supports, and it matters: the better half of Diamond supports wins 65% of games, the other half 30%.
Time spent dead
7% vs 9%
74 of 100 against supports, and it matters: the better half of Diamond supports wins 63% of games, the other half 32%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among supports, survivability leads at 72 of 100, built on 0.17 deaths a minute and 8% time spent dead. Vision trails at 35, with 2.9 wards cleared a game.
Among supports
Diamond supports with above-median objective damage a minute win 69% of games; below it, 27%.
This season, in your wins 422, in your losses 118 · 29W 33L
Diamond supports with above-median damage a minute win 52% of games; below it, 44%.
This season, in your wins 728, in your losses 431 · 29W 33L
Diamond supports with above-median kills a minute win 52% of games; below it, 43%.
This season, in your wins 0.25, in your losses 0.09 · 29W 33L