Playstyle
14 games
Playstyle radar
14 gamesCompared with mid laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
51
of 100
Damage
Damage per minute and share of the team's damage
71
of 100
Farming
CS pace, gold income and early-lane farm
70
of 100
Vision
Vision score, control wards and ward clears
40
of 100
Objectives
Epic monsters, objective damage and plates
46
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
30
of 100
What to work on
14 gamesObjectivesStart here
Epic monsters / game
0.5 vs 1.2 typical
Be at the dragon pit before it spawns, not after the fight is over.
Survivability
Deaths / min
0.28 vs 0.24 typical
Stay out of the fog when the enemy jungler is unseen.
Aggression
Kill participation
32% vs 40% typical
Rotate toward fights as they start and finish the kills your team sets up.
Strengths
Turret plates / game
13.2 vs 10.3
80 of 100 against Yasuo players, and it matters: the better half of Yasuo mid laners wins 75% of games, the other half 29%.
Gold / min
473 vs 446
70 of 100 against Yasuo players, and it matters: the better half of Yasuo mid laners wins 70% of games, the other half 29%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, farming leads at 80 of 100, built on 488 gold a minute and 81.1 CS at 10 min. Survivability trails at 21, with 0.27 deaths a minute.
Among mid laners
Yasuo mid laners with above-median epic monsters a game win 75% of games; below it, 38%.
Yasuo mid laners with fewer deaths a minute than the median win 70% of games; with more, 30%.
Yasuo mid laners with above-median kill participation win 53% of games; below it, 46%.