Playstyle
15 games
Playstyle radar
15 gamesCompared with Diamond junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
35
of 100
Damage
Damage per minute and share of the team's damage
53
of 100
Farming
CS pace, gold income and early-lane farm
42
of 100
Vision
Vision score, control wards and ward clears
30
of 100
Objectives
Epic monsters, objective damage and plates
34
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
45
of 100
What to work on
15 gamesObjectivesStart here
Epic monsters / game
1.9 vs 2.7 typical
Be at the dragon pit before it spawns, not after the fight is over.
Aggression
Kills / min
0.20 vs 0.27 typical
Convert the leads you build into kills on the map instead of resetting on them.
Vision
Vision score / min
0.74 vs 0.93 typical
Put a ward down on every back and sweep the river before objectives.
Not a priority
Strengths
First blood rate
14% vs 7%
73 of 100 against junglers, and it matters: the better half of Diamond junglers wins 55% of games, the other half 47%.
Team damage share
22% vs 19%
75 of 100 against junglers. Keep it; it is part of how the games get won.
Identity
All-Rounder
No axis stands out above the pack.
Among junglers, damage leads at 54 of 100, built on 24% team damage share and 798 damage a minute. Vision trails at 28, with 0.3 control wards a game.
Among junglers
Diamond junglers with above-median epic monsters a game win 82% of games; below it, 28%.
Diamond junglers with above-median kills a minute win 62% of games; below it, 33%.
Diamond junglers with above-median vision score a minute win 52% of games; below it, 43%.