Playstyle
10 games
Playstyle radar
10 gamesCompared with Diamond top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
46
of 100
Damage
Damage per minute and share of the team's damage
48
of 100
Farming
CS pace, gold income and early-lane farm
41
of 100
Vision
Vision score, control wards and ward clears
35
of 100
Objectives
Epic monsters, objective damage and plates
32
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
34
of 100
What to work on
10 gamesSurvivabilityStart here
Time spent dead
17% vs 12% typical
Avoid the late death that costs a minute of the map when every second counts.
Objectives
Objective damage / min
287 vs 394 typical
Hit the objective while the team holds the area instead of chasing.
Objectives
Epic monsters / game
0.0 vs 0.7 typical
Be at the dragon pit before it spawns, not after the fight is over.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, damage leads at 47 of 100, built on 22% team damage share and 768 damage a minute. Objectives trails at 32, with 382 objective damage a minute.
Among top laners
Diamond top laners with less time spent dead than the median win 62% of games; with more, 33%.
Diamond top laners with above-median objective damage a minute win 70% of games; below it, 26%.
Diamond top laners with above-median epic monsters a game win 67% of games; below it, 31%.