Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ top laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
46
of 100
Damage
Damage per minute and share of the team's damage
40
of 100
Farming
CS pace, gold income and early-lane farm
40
of 100
Vision
Vision score, control wards and ward clears
57
of 100
Objectives
Epic monsters, objective damage and plates
25
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
49
of 100
last 60season400 games
What to work on
60 gamesObjectivesStart here
Epic monsters / game
0.4 vs 0.7 typical
Be at the dragon pit before it spawns, not after the fight is over.
Objectives
Turret plates / game
7.8 vs 9.9 typical
Push for plates after a won trade instead of resetting.
Farming
CS / min
7.1 vs 7.3 typical
Catch the side wave between fights instead of standing in the river.
Strengths
First blood rate
18% vs 11%
71 of 100 against top laners, and it matters: the better half of Master+ top laners wins 59% of games, the other half 51%.
Control wards / game
1.4 vs 0.4
76 of 100 against top laners, and it matters: the better half of Master+ top laners wins 56% of games, the other half 50%.
Identity
All-Rounder
No axis stands out above the pack.
Among top laners, vision leads at 58 of 100, built on 1.7 control wards a game and 0.91 vision score a minute. Objectives trails at 26, with 0.4 epic monsters a game.
Among top laners
Master+ top laners with above-median epic monsters a game win 71% of games; below it, 36%.
This season, in your wins 0.7, in your losses 0.3 · 207W 193L
Master+ top laners with above-median turret plates a game win 76% of games; below it, 30%.
This season, in your wins 11.7, in your losses 6.7 · 207W 193L
Master+ top laners with above-median CS a minute win 60% of games; below it, 45%.
This season, in your wins 7.2, in your losses 6.8 · 207W 193L