Playstyle
17 games
Playstyle radar
17 gamesCompared with Diamond top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
48
of 100
Damage
Damage per minute and share of the team's damage
57
of 100
Farming
CS pace, gold income and early-lane farm
13
of 100
Vision
Vision score, control wards and ward clears
29
of 100
Objectives
Epic monsters, objective damage and plates
60
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
65
of 100
What to work on
17 gamesFarmingStart here
CS / min
5.5 vs 7.1 typical
Catch the side wave between fights instead of standing in the river.
Farming
Gold / min
358 vs 413 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Objectives
Turret plates / game
7.0 vs 10.0 typical
Push for plates after a won trade instead of resetting.
Strengths
Epic monsters / game
1.3 vs 0.7
93 of 100 against top laners, and it matters: the better half of Diamond top laners wins 67% of games, the other half 31%.
Deaths / min
0.17 vs 0.22
80 of 100 against top laners, and it matters: the better half of Diamond top laners wins 65% of games, the other half 30%.
Time spent dead
9% vs 12%
75 of 100 against top laners, and it matters: the better half of Diamond top laners wins 62% of games, the other half 33%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among top laners, survivability leads at 69 of 100, built on 9% time spent dead and 0.19 deaths a minute. Farming trails at 13, with 3.5 CS a minute.
Among top laners
Diamond top laners with above-median CS a minute win 55% of games; below it, 40%.
Diamond top laners with above-median gold a minute win 66% of games; below it, 30%.
Diamond top laners with above-median turret plates a game win 72% of games; below it, 25%.