Playstyle
14 games
Playstyle radar
14 gamesCompared with Diamond bot laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
54
of 100
Damage
Damage per minute and share of the team's damage
39
of 100
Farming
CS pace, gold income and early-lane farm
37
of 100
Vision
Vision score, control wards and ward clears
9
of 100
Objectives
Epic monsters, objective damage and plates
44
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
56
of 100
What to work on
14 gamesFarmingStart here
CS at 10 min
55.9 vs 64.9 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Vision
Wards cleared / game
1.0 vs 2.9 typical
Sweep the enemy wards around the objective before it spawns.
Vision
Vision score / min
0.32 vs 0.67 typical
Put a ward down on every back and sweep the river before objectives.
Strengths
Kills / min
0.38 vs 0.27
88 of 100 against bot laners, and it matters: the better half of Diamond bot laners wins 65% of games, the other half 30%.
Time spent dead
8% vs 10%
76 of 100 against bot laners, and it matters: the better half of Diamond bot laners wins 63% of games, the other half 33%.
Solo kills / game
1.2 vs 0.7
75 of 100 against bot laners, and it matters: the better half of Diamond bot laners wins 54% of games, the other half 42%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among bot laners, aggression leads at 60 of 100, built on 0.34 kills a minute and 1.7 solo kills a game. Vision trails at 8, with 0.9 wards cleared a game.
Among bot laners
Diamond bot laners with above-median CS at 10 min win 54% of games; below it, 42%.
Diamond bot laners with above-median wards cleared a game win 52% of games; below it, 44%.
Diamond bot laners with above-median vision score a minute win 51% of games; below it, 44%.