Playstyle
16 games
Playstyle radar
16 gamesCompared with Emerald top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
47
of 100
Damage
Damage per minute and share of the team's damage
38
of 100
Farming
CS pace, gold income and early-lane farm
24
of 100
Vision
Vision score, control wards and ward clears
35
of 100
Objectives
Epic monsters, objective damage and plates
38
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
51
of 100
What to work on
16 gamesFarmingStart here
CS / min
6.3 vs 7.1 typical
Catch the side wave between fights instead of standing in the river.
Objectives
Objective damage / min
306 vs 406 typical
Hit the objective while the team holds the area instead of chasing.
Objectives
Epic monsters / game
0.5 vs 0.8 typical
Be at the dragon pit before it spawns, not after the fight is over.
Not a priority
Identity
All-Rounder
No axis stands out above the pack.
Among top laners, survivability leads at 54 of 100, built on 0.21 deaths a minute and 11% time spent dead. Farming trails at 26, with 6.3 CS a minute.
Among top laners
Emerald top laners with above-median CS a minute win 56% of games; below it, 42%.
Emerald top laners with above-median objective damage a minute win 71% of games; below it, 27%.
Emerald top laners with above-median epic monsters a game win 68% of games; below it, 32%.