Playstyle
17 games
Playstyle radar
17 gamesCompared with mid laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
62
of 100
Damage
Damage per minute and share of the team's damage
73
of 100
Farming
CS pace, gold income and early-lane farm
47
of 100
Vision
Vision score, control wards and ward clears
22
of 100
Objectives
Epic monsters, objective damage and plates
50
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
43
of 100
What to work on
17 gamesSurvivabilityStart here
Time spent dead
13% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Vision
Wards cleared / game
0.9 vs 2.1 typical
Sweep the enemy wards around the objective before it spawns.
Survivability
Deaths / min
0.24 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Strengths
Solo kills / game
4.3 vs 1.9
100 of 100 against mid laners, and it matters: the better half of mid laners wins 63% of games, the other half 44%.
Kills / min
0.34 vs 0.24
82 of 100 against mid laners, and it matters: the better half of mid laners wins 65% of games, the other half 35%.
Turret plates / game
10.8 vs 8.3
81 of 100 against mid laners, and it matters: the better half of mid laners wins 78% of games, the other half 27%.
Identity
Carry
The team's damage runs through them.
Among mid laners, damage leads at 79 of 100, built on 29% team damage share and 975 damage a minute. Vision trails at 21, with 0.1 control wards a game.
Among mid laners
mid laners with less time spent dead than the median win 65% of games; with more, 35%.
mid laners with above-median wards cleared a game win 54% of games; below it, 48%.
mid laners with fewer deaths a minute than the median win 69% of games; with more, 31%.