Playstyle
58 games
Playstyle radar
58 gamesCompared with Diamond supports, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
56
of 100
Damage
Damage per minute and share of the team's damage
70
of 100
Utility
Healing, shielding, lockdown and saves for allies
76
of 100
Vision
Vision score, control wards and ward clears
26
of 100
Objectives
Epic monsters, objective damage and plates
54
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
79
of 100
What to work on
58 gamesObjectivesStart here
Objective damage / min
12 vs 26 typical
Hit the objective while the team holds the area instead of chasing.
Vision
Vision score / min
1.66 vs 2.00 typical
Deep wards after a won fight and a sweep before every objective.
Not a priority
Strengths
Turret plates / game
12.5 vs 8.9
89 of 100 against Diamond Yuumi players, and it matters: the better half of Yuumi supports wins 79% of games, the other half 16%.
Damage / min
417 vs 291
100 of 100 against Diamond Yuumi players, and it matters: the better half of Yuumi supports wins 56% of games, the other half 38%.
Deaths / min
0.12 vs 0.15
77 of 100 against Diamond Yuumi players, and it matters: the better half of Yuumi supports wins 71% of games, the other half 23%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among supports, survivability leads at 92 of 100, built on 0.13 deaths a minute and 6% time spent dead. Vision trails at 16, with 1.80 vision score a minute.
Among supports
Yuumi supports with above-median objective damage a minute win 65% of games; below it, 29%.
In your wins 28, in your losses 27 · 40W 18L
Yuumi supports with above-median vision score a minute win 54% of games; below it, 40%.
In your wins 1.75, in your losses 1.93 · 40W 18L