Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
49
of 100
Damage
Damage per minute and share of the team's damage
60
of 100
Utility
Healing, shielding, lockdown and saves for allies
56
of 100
Vision
Vision score, control wards and ward clears
38
of 100
Objectives
Epic monsters, objective damage and plates
45
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
27
of 100
last 60season119 games
What to work on
60 gamesSurvivabilityStart here
Time spent dead
11% vs 8% typical
Avoid the late death that costs a minute of the map when every second counts.
Survivability
Deaths / min
0.27 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Vision
Vision score / min
2.35 vs 2.76 typical
Deep wards after a won fight and a sweep before every objective.
Not a priority
Strengths
CC seconds / min
1.6 vs 1.3
76 of 100 against supports. Keep it; it is part of how the games get won.
Identity
All-Rounder
No axis stands out above the pack.
Among supports, damage leads at 60 of 100, built on 557 damage a minute and 15% team damage share. Survivability trails at 27, with 11% time spent dead.
Among supports
Master+ supports with less time spent dead than the median win 68% of games; with more, 36%.
This season, in your wins 8%, in your losses 12% · 66W 53L
Master+ supports with fewer deaths a minute than the median win 70% of games; with more, 34%.
This season, in your wins 0.18, in your losses 0.29 · 66W 53L
Master+ supports with above-median vision score a minute win 57% of games; below it, 48%.
This season, in your wins 2.13, in your losses 1.85 · 66W 53L