Playstyle
19 games
Playstyle radar
19 gamesCompared with Diamond supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
38
of 100
Damage
Damage per minute and share of the team's damage
34
of 100
Utility
Healing, shielding, lockdown and saves for allies
47
of 100
Vision
Vision score, control wards and ward clears
49
of 100
Objectives
Epic monsters, objective damage and plates
41
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
24
of 100
What to work on
19 gamesSurvivabilityStart here
Deaths / min
0.28 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
11% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Objectives
Epic monsters / game
1.3 vs 1.6 typical
Be at the dragon pit before it spawns, not after the fight is over.
Not a priority
Strengths
Wards cleared / game
9.6 vs 7.2
79 of 100 against supports. Keep it; it is part of how the games get won.
Identity
All-Rounder
No axis stands out above the pack.
Among supports, vision leads at 52 of 100, built on 9.6 wards cleared a game and 6.8 control wards a game. Survivability trails at 27, with 11% time spent dead.
Among supports
Diamond supports with fewer deaths a minute than the median win 65% of games; with more, 30%.
Diamond supports with less time spent dead than the median win 63% of games; with more, 32%.
Diamond supports with above-median epic monsters a game win 72% of games; below it, 28%.