Playstyle
22 games
Playstyle radar
22 gamesCompared with Emerald mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
67
of 100
Damage
Damage per minute and share of the team's damage
66
of 100
Farming
CS pace, gold income and early-lane farm
33
of 100
Vision
Vision score, control wards and ward clears
37
of 100
Objectives
Epic monsters, objective damage and plates
42
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
73
of 100
What to work on
22 gamesFarmingStart here
CS / min
5.0 vs 6.6 typical
Catch the side wave between fights instead of standing in the river.
Farming
CS at 10 min
56.5 vs 70.2 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Objectives
Objective damage / min
303 vs 337 typical
Hit the objective while the team holds the area instead of chasing.
Not a priority
Strengths
Solo kills / game
4.4 vs 2.8
80 of 100 against Locke players, and it matters: the better half of Locke mid laners wins 61% of games, the other half 40%.
First blood rate
27% vs 14%
74 of 100 against Locke players, and it matters: the better half of Locke mid laners wins 59% of games, the other half 49%.
Vision score / min
0.92 vs 0.73
81 of 100 against Locke players, and it matters: the better half of Locke mid laners wins 54% of games, the other half 47%.
Identity
Duelist
Hunts solo kills and wins the 1v1.
Among mid laners, aggression leads at 73 of 100, built on 0.40 kills a minute and 4.6 solo kills a game. Farming trails at 34, with 5.5 CS a minute.
Among mid laners
Locke mid laners with above-median CS a minute win 57% of games; below it, 43%.
Locke mid laners with above-median CS at 10 min win 55% of games; below it, 46%.
Locke mid laners with above-median objective damage a minute win 73% of games; below it, 27%.