Playstyle
10 games
Playstyle radar
10 gamesCompared with Diamond top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
54
of 100
Damage
Damage per minute and share of the team's damage
54
of 100
Farming
CS pace, gold income and early-lane farm
30
of 100
Vision
Vision score, control wards and ward clears
35
of 100
Objectives
Epic monsters, objective damage and plates
37
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
28
of 100
What to work on
10 gamesSurvivabilityStart here
Deaths / min
0.27 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
13% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Vision
Vision score / min
0.66 vs 0.82 typical
Put a ward down on every back and sweep the river before objectives.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, aggression leads at 60 of 100, built on 46% kill participation and 0.25 kills a minute. Farming trails at 17, with 5.8 CS a minute.
Among top laners
Annie top laners with fewer deaths a minute than the median win 68% of games; with more, 31%.
Annie top laners with less time spent dead than the median win 63% of games; with more, 36%.
Annie top laners with above-median vision score a minute win 57% of games; below it, 42%.