Playstyle radar
60 gamesCompared with Master+ junglers, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
40
of 100
Damage
Damage per minute and share of the team's damage
34
of 100
Farming
CS pace, gold income and early-lane farm
49
of 100
Vision
Vision score, control wards and ward clears
41
of 100
Objectives
Epic monsters, objective damage and plates
38
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
60
of 100
last 60season142 games
What to work on
60 gamesDamageStart here
Damage / min
605 vs 720 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Objectives
Objective damage / min
811 vs 967 typical
Hit the objective while the team holds the area instead of chasing.
Objectives
Turret plates / game
3.5 vs 4.4 typical
Push for plates after a won trade instead of resetting.
Not a priority
Strengths
Deaths / min
0.16 vs 0.20
75 of 100 against junglers, and it matters: the better half of Master+ junglers wins 77% of games, the other half 27%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among junglers, survivability leads at 67 of 100, built on 0.17 deaths a minute and 9% time spent dead. Damage trails at 29, with 17% team damage share.
Among junglers
Master+ junglers with above-median damage a minute win 63% of games; below it, 42%.
This season, in your wins 686, in your losses 517 · 78W 64L
Master+ junglers with above-median objective damage a minute win 82% of games; below it, 22%.
This season, in your wins 1015, in your losses 349 · 78W 64L
Master+ junglers with above-median turret plates a game win 79% of games; below it, 28%.
This season, in your wins 6.0, in your losses 2.1 · 78W 64L