Playstyle
17 games
Playstyle radar
17 gamesCompared with Master+ junglers, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
66
of 100
Damage
Damage per minute and share of the team's damage
100
of 100
Farming
CS pace, gold income and early-lane farm
69
of 100
Vision
Vision score, control wards and ward clears
29
of 100
Objectives
Epic monsters, objective damage and plates
64
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
40
of 100
What to work on
17 gamesObjectivesStart here
Epic monsters / game
1.3 vs 2.4 typical
Be at the dragon pit before it spawns, not after the fight is over.
Vision
Vision score / min
0.63 vs 0.86 typical
Put a ward down on every back and sweep the river before objectives.
Survivability
Deaths / min
0.23 vs 0.20 typical
Stay out of the fog when the enemy jungler is unseen.
Not a priority
Strengths
Turret plates / game
11.1 vs 3.8
100 of 100 against Master+ Zed players, and it matters: the better half of Zed junglers wins 72% of games, the other half 24%.
Damage / min
1380 vs 852
100 of 100 against Master+ Zed players, and it matters: the better half of Zed junglers wins 56% of games, the other half 38%.
Solo kills / game
3.7 vs 1.6
100 of 100 against Master+ Zed players, and it matters: the better half of Zed junglers wins 56% of games, the other half 39%.
Identity
Carry
The team's damage runs through them.
Among junglers, damage leads at 100 of 100, built on 1291 damage a minute and 32% team damage share. Vision trails at 30, with 0.1 control wards a game.
Among junglers
Zed junglers with above-median epic monsters a game win 77% of games; below it, 22%.
Zed junglers with above-median vision score a minute win 51% of games; below it, 43%.
Zed junglers with fewer deaths a minute than the median win 69% of games; with more, 25%.