Playstyle radar
60 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
46
of 100
Damage
Damage per minute and share of the duo's damage
60
of 100
Frontline
Damage soaked and mitigated for the duo
37
of 100
Utility
Healing and shielding for the duo
40
of 100
Control
Crowd control uptime and immobilizations
20
of 100
Mechanics
Skillshots landed and dodged
40
of 100
last 60season97 games
What to work on
60 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
ControlStart here
CC seconds / min
1.3 vs 2.1 typical
Layer crowd control into the duo's damage windows to lock a round down.
Control
Immobilizations / game
20.4 vs 33.6 typical
Land the lockdown on the carry, not the frontliner.
Mechanics
Skillshots hit / min
0.6 vs 0.7 typical
Skillshots hit decide 2v2s; throw them where the enemy has to walk.
Identity
Contender
No axis stands out above the field.
Among Arena players, damage leads at 60 of 100, built on 1792 damage a minute and 11% team damage share. Control trails at 20, with 1.3 CC seconds a minute.
Among Arena players
Arena players with above-median CC seconds a minute win 41% of games; below it, 26%.
This season, in your wins 1.3, in your losses 0.9 · 53W 44L
Arena players with above-median immobilizations a game win 39% of games; below it, 28%.
This season, in your wins 20.8, in your losses 14.3 · 53W 44L
Arena players with above-median skillshots hit a minute win 38% of games; below it, 29%.
This season, in your wins 0.7, in your losses 0.4 · 53W 44L