Playstyle
43 games
Playstyle radar
43 gamesCompared with Diamond supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
44
of 100
Damage
Damage per minute and share of the team's damage
52
of 100
Farming
CS pace, gold income and early-lane farm
66
of 100
Vision
Vision score, control wards and ward clears
55
of 100
Objectives
Epic monsters, objective damage and plates
40
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
41
of 100
What to work on
43 gamesObjectivesStart here
Epic monsters / game
0.8 vs 1.6 typical
Be at the dragon pit before it spawns, not after the fight is over.
Aggression
Kill participation
42% vs 55% typical
Rotate toward fights as they start and finish the kills your team sets up.
Strengths
Objective damage / min
179 vs 90
99 of 100 against supports, and it matters: the better half of Diamond supports wins 69% of games, the other half 27%.
Gold / min
349 vs 310
89 of 100 against supports, and it matters: the better half of Diamond supports wins 69% of games, the other half 27%.
Turret plates / game
8.1 vs 6.1
77 of 100 against supports, and it matters: the better half of Diamond supports wins 78% of games, the other half 22%.
Identity
Farm Focused
Builds leads through gold and CS.
Among supports, farming leads at 69 of 100, built on 5.2 CS a minute and 38.9 CS at 10 min. Survivability trails at 35, with 12% time spent dead. That is the Diver trade: survivability is not where this class wins games.
Among supports
Diamond supports with above-median epic monsters a game win 72% of games; below it, 28%.
In your wins 1.1, in your losses 0.5 · 17W 26L
Diamond supports with above-median kill participation win 51% of games; below it, 45%.
In your wins 45%, in your losses 44% · 17W 26L