Playstyle radar
60 gamesCompared with Master+ junglers, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
41
of 100
Damage
Damage per minute and share of the team's damage
52
of 100
Farming
CS pace, gold income and early-lane farm
40
of 100
Vision
Vision score, control wards and ward clears
45
of 100
Objectives
Epic monsters, objective damage and plates
58
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
38
of 100
last 60season400 games
What to work on
60 gamesFarmingStart here
CS / min
6.8 vs 7.1 typical
Catch the side wave between fights instead of standing in the river.
Survivability
Time spent dead
11% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Farming
Gold / min
441 vs 468 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Not a priority
Strengths
Epic monsters / game
3.5 vs 2.8
90 of 100 against junglers, and it matters: the better half of Master+ junglers wins 85% of games, the other half 34%.
Objective damage / min
1104 vs 967
72 of 100 against junglers, and it matters: the better half of Master+ junglers wins 82% of games, the other half 22%.
Identity
All-Rounder
No axis stands out above the pack.
Among junglers, objectives leads at 62 of 100, built on 2.5 epic monsters a game and 844 objective damage a minute. Survivability trails at 38, with 11% time spent dead.
Among junglers
Master+ junglers with above-median CS a minute win 70% of games; below it, 34%.
This season, in your wins 6.5, in your losses 5.7 · 205W 195L
Master+ junglers with less time spent dead than the median win 74% of games; with more, 31%.
This season, in your wins 9%, in your losses 13% · 205W 195L
Master+ junglers with above-median gold a minute win 74% of games; below it, 30%.
This season, in your wins 470, in your losses 396 · 205W 195L