Playstyle radar
16 gamesCompared with Emerald top laners, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
59
of 100
Damage
Damage per minute and share of the team's damage
60
of 100
Farming
CS pace, gold income and early-lane farm
64
of 100
Vision
Vision score, control wards and ward clears
27
of 100
Objectives
Epic monsters, objective damage and plates
61
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
52
of 100
What to work on
16 gamesVisionStart here
Control wards / game
0.0 vs 0.3 typical
Buy a control ward on most backs and place it where the next fight happens.
Vision
Vision score / min
0.74 vs 0.80 typical
Put a ward down on every back and sweep the river before objectives.
Strengths
Epic monsters / game
1.6 vs 0.8
100 of 100 against top laners, and it matters: the better half of Emerald top laners wins 68% of games, the other half 32%.
Objective damage / min
742 vs 395
100 of 100 against top laners, and it matters: the better half of Emerald top laners wins 71% of games, the other half 27%.
Gold / min
474 vs 412
95 of 100 against top laners, and it matters: the better half of Emerald top laners wins 67% of games, the other half 31%.
Identity
Farm Focused
Builds leads through gold and CS.
Among top laners, farming leads at 67 of 100, built on 68.4 CS at 10 min and 462 gold a minute. Vision trails at 27, with 0.1 control wards a game.
Among top laners
Emerald top laners with above-median control wards a game win 52% of games; below it, 48%.
Emerald top laners with above-median vision score a minute win 53% of games; below it, 46%.