Playstyle
27 games
Playstyle radar
27 gamesCompared with Gold supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
50
of 100
Damage
Damage per minute and share of the team's damage
50
of 100
Utility
Healing, shielding, lockdown and saves for allies
67
of 100
Vision
Vision score, control wards and ward clears
71
of 100
Objectives
Epic monsters, objective damage and plates
69
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
56
of 100
What to work on
27 gamesNothing stands out below the norm
Every rated stat sits at or above what is typical for supports. The strengths below are where the margin is widest.
Strengths
Turret plates / game
10.0 vs 6.4
98 of 100 against supports, and it matters: the better half of Gold supports wins 76% of games, the other half 24%.
Epic monsters / game
2.2 vs 1.5
78 of 100 against supports, and it matters: the better half of Gold supports wins 74% of games, the other half 30%.
Vision score / min
2.80 vs 2.39
78 of 100 against supports, and it matters: the better half of Gold supports wins 54% of games, the other half 45%.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among supports, vision leads at 79 of 100, built on 7.5 control wards a game and 2.67 vision score a minute. Damage trails at 52, with 14% team damage share.
Among supports