Playstyle radar
60 gamesCompared with Diamond top laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
35
of 100
Damage
Damage per minute and share of the team's damage
32
of 100
Farming
CS pace, gold income and early-lane farm
35
of 100
Vision
Vision score, control wards and ward clears
44
of 100
Objectives
Epic monsters, objective damage and plates
52
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
49
of 100
What to work on
60 gamesAggressionStart here
Solo kills / game
2.2 vs 3.0 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Damage
Damage / min
775 vs 850 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Farming
CS at 10 min
62.0 vs 66.2 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Strengths
Epic monsters / game
1.1 vs 0.8
72 of 100 against Diamond Sett players, and it matters: the better half of Sett top laners wins 70% of games, the other half 33%.
Identity
All-Rounder
No axis stands out above the pack.
Among top laners, objectives leads at 54 of 100, built on 1.0 epic monsters a game and 375 objective damage a minute. Farming trails at 30, with 377 gold a minute.
Among top laners
Sett top laners with above-median solo kills a game win 60% of games; below it, 40%.
This season, in your wins 2.5, in your losses 0.9 · 35W 35L
Sett top laners with above-median damage a minute win 59% of games; below it, 41%.
This season, in your wins 824, in your losses 602 · 35W 35L
Sett top laners with above-median CS at 10 min win 55% of games; below it, 45%.
This season, in your wins 64.2, in your losses 62.3 · 35W 35L