Playstyle
18 games
Playstyle radar
18 gamesCompared with Emerald top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
58
of 100
Damage
Damage per minute and share of the team's damage
81
of 100
Farming
CS pace, gold income and early-lane farm
61
of 100
Vision
Vision score, control wards and ward clears
29
of 100
Objectives
Epic monsters, objective damage and plates
61
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
60
of 100
What to work on
18 gamesVisionStart here
Vision score / min
0.63 vs 0.79 typical
Put a ward down on every back and sweep the river before objectives.
Vision
Control wards / game
0.0 vs 0.3 typical
Buy a control ward on most backs and place it where the next fight happens.
Strengths
Gold / min
488 vs 415
100 of 100 against top laners, and it matters: the better half of Emerald top laners wins 67% of games, the other half 31%.
Objective damage / min
605 vs 406
93 of 100 against top laners, and it matters: the better half of Emerald top laners wins 71% of games, the other half 27%.
Kills / min
0.31 vs 0.20
91 of 100 against top laners, and it matters: the better half of Emerald top laners wins 62% of games, the other half 36%.
Identity
Carry
The team's damage runs through them.
Among top laners, damage leads at 78 of 100, built on 26% team damage share and 965 damage a minute. Vision trails at 28, with 0.6 control wards a game.
Among top laners
Emerald top laners with above-median vision score a minute win 53% of games; below it, 46%.
Emerald top laners with above-median control wards a game win 52% of games; below it, 48%.