Playstyle
27 games
Playstyle radar
27 gamesCompared with Diamond top laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
55
of 100
Damage
Damage per minute and share of the team's damage
41
of 100
Farming
CS pace, gold income and early-lane farm
46
of 100
Vision
Vision score, control wards and ward clears
38
of 100
Objectives
Epic monsters, objective damage and plates
60
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
68
of 100
What to work on
27 gamesFarmingStart here
CS at 10 min
62.4 vs 67.4 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Vision
Control wards / game
0.1 vs 0.4 typical
Buy a control ward on most backs and place it where the next fight happens.
Strengths
Deaths / min
0.13 vs 0.21
98 of 100 against Diamond Aatrox players, and it matters: the better half of Aatrox top laners wins 69% of games, the other half 30%.
Time spent dead
7% vs 11%
98 of 100 against Diamond Aatrox players, and it matters: the better half of Aatrox top laners wins 66% of games, the other half 33%.
Epic monsters / game
1.5 vs 0.8
91 of 100 against Diamond Aatrox players, and it matters: the better half of Aatrox top laners wins 67% of games, the other half 33%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among top laners, survivability leads at 68 of 100, built on 0.18 deaths a minute and 10% time spent dead. Vision trails at 38, with 0.1 control wards a game.
Among top laners
Aatrox top laners with above-median CS at 10 min win 54% of games; below it, 45%.
In your wins 58.0, in your losses 59.8 · 15W 12L
Aatrox top laners with above-median control wards a game win 53% of games; below it, 47%.
In your wins 0.1, in your losses 0.3 · 15W 12L