Playstyle
19 games
Playstyle radar
19 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
30
of 100
Damage
Damage per minute and share of the duo's damage
72
of 100
Frontline
Damage soaked and mitigated for the duo
50
of 100
Utility
Healing and shielding for the duo
23
of 100
Control
Crowd control uptime and immobilizations
52
of 100
Mechanics
Skillshots landed and dodged
34
of 100
What to work on
19 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
MechanicsStart here
Skillshots hit / min
0.3 vs 0.7 typical
Skillshots hit decide 2v2s; throw them where the enemy has to walk.
Control
CC seconds / min
1.7 vs 2.1 typical
Layer crowd control into the duo's damage windows to lock a round down.
Utility
Ally heal + shield / min
11 vs 51 typical
Time shields and heals to the opponent's burst, not before it.
Strengths
Team damage share
13% vs 11%
78 of 100 against Arena players, and it matters: the better half of Arena players wins 41% of games, the other half 26%.
Immobilizations / game
48.5 vs 33.6
71 of 100 against Arena players, and it matters: the better half of Arena players wins 39% of games, the other half 28%.
Identity
Carry
The duo's damage runs through them.
Among Arena players, damage leads at 72 of 100, built on 13% team damage share and 1845 damage a minute. Utility trails at 23, with 11 ally heal + shield a minute.
Among Arena players
Arena players with above-median skillshots hit a minute win 38% of games; below it, 29%.
Arena players with above-median CC seconds a minute win 41% of games; below it, 26%.
Arena players with above-median ally heal + shield a minute win 37% of games; below it, 32%.