Playstyle
14 games
Playstyle radar
14 gamesCompared with Diamond junglers, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
38
of 100
Damage
Damage per minute and share of the team's damage
46
of 100
Farming
CS pace, gold income and early-lane farm
38
of 100
Vision
Vision score, control wards and ward clears
11
of 100
Objectives
Epic monsters, objective damage and plates
45
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
44
of 100
What to work on
14 gamesVisionStart here
Vision score / min
0.63 vs 0.93 typical
Put a ward down on every back and sweep the river before objectives.
Aggression
Solo kills / game
0.6 vs 1.2 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Objectives
Objective damage / min
794 vs 930 typical
Hit the objective while the team holds the area instead of chasing.
Not a priority
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, objectives leads at 47 of 100, built on 2.0 epic monsters a game and 6.6 turret plates a game. Vision trails at 11, with 0.44 vision score a minute.
Among junglers
Diamond junglers with above-median vision score a minute win 52% of games; below it, 43%.
Diamond junglers with above-median solo kills a game win 57% of games; below it, 43%.
Diamond junglers with above-median objective damage a minute win 77% of games; below it, 18%.