Playstyle
10 games
Playstyle radar
10 gamesCompared with Gold junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
44
of 100
Damage
Damage per minute and share of the team's damage
54
of 100
Farming
CS pace, gold income and early-lane farm
34
of 100
Vision
Vision score, control wards and ward clears
26
of 100
Objectives
Epic monsters, objective damage and plates
56
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
35
of 100
What to work on
10 gamesFarmingStart here
CS / min
6.0 vs 6.6 typical
Catch the side wave between fights instead of standing in the river.
Vision
Vision score / min
0.76 vs 0.90 typical
Put a ward down on every back and sweep the river before objectives.
Aggression
First blood rate
0% vs 6% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Not a priority
Strengths
Objective damage / min
1253 vs 933
90 of 100 against junglers, and it matters: the better half of Gold junglers wins 79% of games, the other half 20%.
Turret plates / game
6.3 vs 4.0
84 of 100 against junglers, and it matters: the better half of Gold junglers wins 76% of games, the other half 28%.
Team damage share
22% vs 18%
76 of 100 against junglers. Keep it; it is part of how the games get won.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, objectives leads at 57 of 100, built on 956 objective damage a minute and 7.2 turret plates a game. Vision trails at 30, with 0.70 vision score a minute.
Among junglers
Gold junglers with above-median CS a minute win 66% of games; below it, 33%.
Gold junglers with above-median vision score a minute win 54% of games; below it, 45%.
Gold junglers with above-median first blood rate win 56% of games; below it, 49%.