Playstyle
12 games
Playstyle radar
12 gamesCompared with Diamond supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
52
of 100
Damage
Damage per minute and share of the team's damage
71
of 100
Utility
Healing, shielding, lockdown and saves for allies
53
of 100
Vision
Vision score, control wards and ward clears
17
of 100
Objectives
Epic monsters, objective damage and plates
64
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
38
of 100
What to work on
12 gamesVisionStart here
Vision score / min
1.87 vs 2.65 typical
Deep wards after a won fight and a sweep before every objective.
Survivability
Deaths / min
0.26 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Vision
Control wards / game
1.3 vs 4.9 typical
Buy a control ward on most backs and place it where the next fight happens.
Not a priority
Strengths
Turret plates / game
9.9 vs 6.1
100 of 100 against supports, and it matters: the better half of Diamond supports wins 78% of games, the other half 22%.
Epic monsters / game
2.0 vs 1.6
72 of 100 against supports, and it matters: the better half of Diamond supports wins 72% of games, the other half 28%.
Ally saves / game
5.56 vs 1.00
91 of 100 against supports, and it matters: the better half of Diamond supports wins 52% of games, the other half 45%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, damage leads at 67 of 100, built on 16% team damage share and 573 damage a minute. Vision trails at 12, with 2.3 wards cleared a game.
Among supports
Diamond supports with above-median vision score a minute win 52% of games; below it, 43%.
Diamond supports with fewer deaths a minute than the median win 65% of games; with more, 30%.
Diamond supports with above-median control wards a game win 52% of games; below it, 44%.