Playstyle
20 games
Playstyle radar
20 gamesCompared with Silver top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
29
of 100
Damage
Damage per minute and share of the team's damage
24
of 100
Farming
CS pace, gold income and early-lane farm
23
of 100
Vision
Vision score, control wards and ward clears
35
of 100
Objectives
Epic monsters, objective damage and plates
37
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
37
of 100
What to work on
20 gamesDamageStart here
Damage / min
579 vs 816 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Aggression
Solo kills / game
0.9 vs 2.9 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Aggression
Kills / min
0.09 vs 0.20 typical
Convert the leads you build into kills on the map instead of resetting on them.
Not a priority
Identity
All-Rounder
No axis stands out above the pack.
Among top laners, vision leads at 41 of 100, built on 0.74 vision score a minute and 1.4 wards cleared a game. Damage trails at 23, with 582 damage a minute.
Among top laners
Silver top laners with above-median damage a minute win 58% of games; below it, 40%.
Silver top laners with above-median solo kills a game win 60% of games; below it, 40%.
Silver top laners with above-median kills a minute win 63% of games; below it, 36%.