Playstyle
60 games
Playstyle radar
60 gamesCompared with Diamond supports, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
44
of 100
Damage
Damage per minute and share of the team's damage
25
of 100
Utility
Healing, shielding, lockdown and saves for allies
53
of 100
Vision
Vision score, control wards and ward clears
29
of 100
Objectives
Epic monsters, objective damage and plates
24
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
62
of 100
last 60season109 games
What to work on
60 gamesObjectivesStart here
Objective damage / min
42 vs 78 typical
Hit the objective while the team holds the area instead of chasing.
Damage
Damage / min
254 vs 302 typical
Poke between cooldowns and add autos when it is safe.
Objectives
Turret plates / game
4.5 vs 6.6 typical
Push for plates after a won trade instead of resetting.
Not a priority
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among supports, survivability leads at 72 of 100, built on 0.18 deaths a minute and 8% time spent dead. Damage trails at 22, with 310 damage a minute. That is the Enchanter trade: damage is not where this class wins games.
Among supports
Nami supports with above-median objective damage a minute win 76% of games; below it, 25%.
This season, in your wins 127, in your losses 46 · 54W 54L
Nami supports with above-median damage a minute win 58% of games; below it, 42%.
This season, in your wins 320, in your losses 261 · 54W 55L
Nami supports with above-median turret plates a game win 80% of games; below it, 21%.
This season, in your wins 7.8, in your losses 2.6 · 54W 55L