Playstyle
32 games
Playstyle radar
32 gamesCompared with Diamond supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
45
of 100
Damage
Damage per minute and share of the team's damage
45
of 100
Utility
Healing, shielding, lockdown and saves for allies
67
of 100
Vision
Vision score, control wards and ward clears
29
of 100
Objectives
Epic monsters, objective damage and plates
43
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
81
of 100
What to work on
32 gamesVisionStart here
Vision score / min
2.40 vs 2.65 typical
Deep wards after a won fight and a sweep before every objective.
Objectives
Turret plates / game
5.4 vs 6.1 typical
Push for plates after a won trade instead of resetting.
Vision
Control wards / game
3.8 vs 4.9 typical
Buy a control ward on most backs and place it where the next fight happens.
Not a priority
Strengths
Time spent dead
6% vs 9%
95 of 100 against supports, and it matters: the better half of Diamond supports wins 63% of games, the other half 32%.
Deaths / min
0.15 vs 0.22
90 of 100 against supports, and it matters: the better half of Diamond supports wins 65% of games, the other half 30%.
Ally saves / game
9.33 vs 1.00
100 of 100 against supports, and it matters: the better half of Diamond supports wins 52% of games, the other half 45%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among supports, survivability leads at 85 of 100, built on 6% time spent dead and 0.15 deaths a minute. Vision trails at 31, with 4.4 wards cleared a game.
Among supports
Diamond supports with above-median vision score a minute win 52% of games; below it, 43%.
In your wins 2.56, in your losses 2.10 · 12W 20L
Diamond supports with above-median turret plates a game win 78% of games; below it, 22%.
In your wins 10.3, in your losses 2.2 · 12W 20L
Diamond supports with above-median control wards a game win 52% of games; below it, 44%.
In your wins 4.6, in your losses 3.0 · 12W 20L