Playstyle
12 games
Playstyle radar
12 gamesCompared with Platinum bot laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
24
of 100
Damage
Damage per minute and share of the team's damage
30
of 100
Farming
CS pace, gold income and early-lane farm
39
of 100
Vision
Vision score, control wards and ward clears
47
of 100
Objectives
Epic monsters, objective damage and plates
58
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
88
of 100
What to work on
12 gamesAggressionStart here
Solo kills / game
0.1 vs 0.8 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Farming
CS at 10 min
54.9 vs 62.6 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Objectives
Turret plates / game
7.3 vs 9.2 typical
Push for plates after a won trade instead of resetting.
Strengths
Time spent dead
7% vs 10%
89 of 100 against bot laners, and it matters: the better half of Platinum bot laners wins 64% of games, the other half 35%.
Epic monsters / game
2.2 vs 1.4
89 of 100 against bot laners, and it matters: the better half of Platinum bot laners wins 76% of games, the other half 31%.
Deaths / min
0.16 vs 0.22
84 of 100 against bot laners, and it matters: the better half of Platinum bot laners wins 68% of games, the other half 32%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among bot laners, survivability leads at 86 of 100, built on 7% time spent dead and 0.15 deaths a minute. Aggression trails at 24, with 0.3 solo kills a game.
Among bot laners
Platinum bot laners with above-median solo kills a game win 56% of games; below it, 44%.
Platinum bot laners with above-median CS at 10 min win 55% of games; below it, 45%.
Platinum bot laners with above-median turret plates a game win 78% of games; below it, 22%.