Playstyle
10 games
Playstyle radar
10 gamesCompared with Diamond mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
32
of 100
Damage
Damage per minute and share of the team's damage
41
of 100
Farming
CS pace, gold income and early-lane farm
40
of 100
Vision
Vision score, control wards and ward clears
20
of 100
Objectives
Epic monsters, objective damage and plates
29
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
27
of 100
What to work on
10 gamesDamageStart here
Damage / min
713 vs 860 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Survivability
Time spent dead
14% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Objectives
Objective damage / min
225 vs 312 typical
Hit the objective while the team holds the area instead of chasing.
Not a priority
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, damage leads at 39 of 100, built on 775 damage a minute and 21% team damage share. Vision trails at 21, with 0.9 wards cleared a game.
Among mid laners
Diamond mid laners with above-median damage a minute win 58% of games; below it, 37%.
Diamond mid laners with less time spent dead than the median win 63% of games; with more, 33%.
Diamond mid laners with above-median objective damage a minute win 71% of games; below it, 24%.