Playstyle
10 games
Playstyle radar
10 gamesCompared with mid laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
16
of 100
Damage
Damage per minute and share of the team's damage
0
of 100
Farming
CS pace, gold income and early-lane farm
1
of 100
Vision
Vision score, control wards and ward clears
5
of 100
Objectives
Epic monsters, objective damage and plates
26
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
19
of 100
What to work on
10 gamesSurvivabilityStart here
Deaths / min
0.30 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Damage
Damage / min
509 vs 861 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Survivability
Time spent dead
17% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Not a priority
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, objectives leads at 26 of 100, built on 0.8 epic monsters a game and 6.8 turret plates a game. Damage trails at 0, with 11% team damage share.
Among mid laners
mid laners with fewer deaths a minute than the median win 69% of games; with more, 31%.
mid laners with above-median damage a minute win 61% of games; below it, 39%.
mid laners with less time spent dead than the median win 65% of games; with more, 35%.