Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ mid laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
45
of 100
Damage
Damage per minute and share of the team's damage
48
of 100
Farming
CS pace, gold income and early-lane farm
52
of 100
Vision
Vision score, control wards and ward clears
43
of 100
Objectives
Epic monsters, objective damage and plates
45
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
52
of 100
last 60season327 games
What to work on
60 gamesVisionStart here
Wards cleared / game
1.2 vs 2.1 typical
Sweep the enemy wards around the objective before it spawns.
Strengths
Kills / min
0.34 vs 0.25
83 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 67% of games, the other half 37%.
CS at 10 min
82.1 vs 76.2
78 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 56% of games, the other half 48%.
Identity
All-Rounder
No single lean, a bit of everything.
An even profile among mid laners: survivability peaks at 52 while objectives sits at 42, and nothing strays far from the middle of the pack. Games are won a little bit of everywhere.
Among mid laners
Master+ mid laners with above-median wards cleared a game win 56% of games; below it, 50%.
This season, in your wins 2.2, in your losses 2.1 · 168W 150L