Playstyle
16 games
Playstyle radar
16 gamesCompared with junglers of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
31
of 100
Damage
Damage per minute and share of the team's damage
12
of 100
Farming
CS pace, gold income and early-lane farm
45
of 100
Vision
Vision score, control wards and ward clears
14
of 100
Objectives
Epic monsters, objective damage and plates
42
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
48
of 100
What to work on
16 gamesDamageStart here
Damage / min
370 vs 718 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Objectives
Turret plates / game
2.3 vs 4.3 typical
Push for plates after a won trade instead of resetting.
Vision
Vision score / min
0.69 vs 0.96 typical
Put a ward down on every back and sweep the river before objectives.
Not a priority
Identity
All-Rounder
No axis stands out above the pack.
Among junglers, farming leads at 49 of 100, built on 5.4 CS a minute and 401 gold a minute. Vision trails at 13, with 0.3 control wards a game.
Among junglers
junglers with above-median damage a minute win 60% of games; below it, 40%.
junglers with above-median turret plates a game win 77% of games; below it, 27%.
junglers with above-median vision score a minute win 55% of games; below it, 45%.